- Dec 1, 2018
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Depends on the plugin but yes they can always brake as the API gets changed constantly and isn't in a real frozen state .is there any reason you wouldnt want to switch to 1.20+ instead of staying on 1.19? Did new content get added? Are plugins supposed to breaks I am using a v1.19 plugin in 1.20 and it is throwing an error
My thoughts about the recent VAM 2.0 announcement:
Work on High Definition (HD) mesh, morph, and skin engine. Resolution on 2.X models will be at least 4X higher than 1.X models, allowing amazing details and smooth edges! We weren't sure this would even be possible, but we found a way and it looks and performs amazingly well!
Oh boy boy the era of extreme Normal map Faking is coming to it's end and everyone looking as young as 16We plan to offer users the same import and model creation capabilities that we use internally, paving the way for a lot more variation and capabilities for users making custom content.
And the End of being restricted to DAZ only
And if that wasn't enough
2.X will support custom user HDRP shaders so that creators can have nearly infinite possibilities in how things look inside VaM. Some sample screenshots from our experiments:
Performance Data looks also like a really solid evolution only that the skinning physics isn't running yet on the GPU is a boomer and CPU update unavoidable now though also in the current GPU cost situation we are in it might be even a choice that pays out extremely in the right direction.Example 1: With 2 characters at 4X mesh resolution running on the CPU skinning engine and 10 high-quality lights with full shadows, 2.X runs at roughly 250FPS on our high-end test system. For comparison on this same system, 1.X with physics turned off and with 2 characters at 1X mesh resolution and 8 forced pixel lights gets roughly 230FPS. In addition, this 2.X test was running post processing effects like exposure control, color correction, and tone mapping while 1.X was not as this was only possible using the popularYou must be registered to see the linksplugin from @MacGruber. 2.X will essentially have PostMagic with a lot more post processing effects built in. While the baseline cost of HDRP is higher than the old rendering system used in 1.X, HDRP is more efficient at running more lights so can result in higher performance on scenes with higher quality lighting.
Example 2: With 1 character and 3 lights, 2.X runs at roughly 360FPS and 1.X runs at roughly 380FPS. Same notes as above where 2.X is running 4X resolution mesh and post process effects on top while 1.X is not.
These 2.X performance numbers are early. HDRP is still being developed and optimized. We still have a lot more to add to 2.X which will slow things down. Physics was not considered here which is the primary bottleneck in 1.X and will definitely be a large performance factor in 2.X as well as we are aiming to make skin physics more accurate and enable full body soft physics. So please don't put much stock in these early numbers. The point of this section is to show that we are optimizing for performance from the start and will ensure 2.X can run on a wide range of systems with a wide range of performance oriented user preferences.
I hope he releases the data of this "High End System" the compare with VAM 1.x looks promising but i really would like to see the test specs this is based on.
I guess something in the Range of
8 Cores 3700x / 6 Cores 5600x
Radeon 6700 XT
But he doesn't lose one word of Hair in the equation yet, that makes me freaking out a bit.
More complex light more complex Hair and more complex Cloth i have a bad feeling.
PS: Seems though he got arround of some of Unitys main Problems we have yet to see how efficient
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